There is also a new member of the dev-team who will be introduced in the near future. The UI - now mostly final - has received a fair share of brand new SFX as well. Our art team has been pushing out outstanding new concepts and designs that are being produced by our incredible development partner Rocksalt Interactive.ĭavid our music and sound composer has gifted us with a new soundtrack which - partly - will be available in Closed Beta already. One of the biggest and most important new features is the completely revamped battle system we have been teasing previously - just today it has been fully implemented and now goes into the tweaking and optimization stages.įurthermore various gameplay mechanics have been tweaked, the new base stats and scaling has been introduced and entered the polishing stage. Throughout the second half of October up until now the whole team and every department has been hard at work focussing on the Closed Beta launch. Please note that the game is not currently available and is expected to launch into Closed Beta end of November/early December. We have explained a few ways for how to get access to Closed Beta in a recent post: In this exciting development update we are tackling the latest tasks prior to Closed Beta and look forward to its upcoming launch! (we also have some Kickstarter exclusive images for you in here!) Closed Beta We will utilize the Kickstarter Blog to post backer-only information going forward, primarily aimed at physical rewards and their production/shipping progress.įor anything else game related please use our blog and Discord mentioned above.Ģ021 has been incredible exciting for all of us at B-Side Games and with how fast and quick development is going we expect 2022 to be our biggest yet!Ĭhainmonsters Development Update November 2021 Since we have now finalized our 3D workflows we are starting our previously announced contests and community-voting for various opportunities including but not limited to new chainmon-designs, cosmetics etc etc very soon! It's probably a good idea to share our two main sources for information again just in case anyone was not aware of them yet:īoth of them receive weekly and monthly updates including work-in-progress materials. We have not yet charged cards for shipping through BackerKit yet and we won't do so until we are closer to the actual production timeframes and have notified you beforehand of any pending changes with designs or additions, etc. Extending the main storyline, adding new challenges, faces and mechanics over time.įor backers that supported us with physical tiers that means that we are starting to pickup pre-production on all physical items this year too! The story, characters, Chainmons and world is expanding from that initial first island to multiple large-scale islands over time. With the very first full island of the game and almost all core-set gameplay mechanics included, we would like to end our "closed beta" cycle and move on to our next major phase. We are now considering our " Open Beta" launch - which is currently set to end of 2022 - to be our " main" or "1.0" launch. We would like to use this opportunity on Kickstarter to tell you about our plans and timeline for physical rewards from our campaign. Hi everyone! We are incredible excited about how well everyone has enjoyed our Closed Beta Phase 1 and we recently released another development update on our official development blog: Make sure to join the hype and discussion around the upcoming release and join our Discord! The game is looking pretty much the same on all platforms and our minimum supported devices are running at stable 30fps! Join our Community!
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